Prosiding Pendidikan Sains dan Humaniora
Prosiding Pendidikan Sains dan Humaniora adalah media publikasi artikel yang telah diikutsertakan dalam Lomba Karya Tulis Ilmiah (LKTI) dan Seminar Ilmiah, yang diselenggarakan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Timor.
Fakultas Keguruan dan Ilmu Pendidikan Universitas Timor
Peran Edukasi Tentang Green Product di Era Digital Sebagai Upaya Untuk Mencapai Pembangunan Berkelanjutan
Development of digital technology has opened up new opportunities in disseminating education about the importance of green products as part of a sustainable development strategy. Green products, designed with environmentally friendly principles, are essential in reducing negative impacts on ecosystems and natural resources. This study explores how education about green products can be integrated with digital platforms to increase public awareness of environmental conservation. By utilizing digital media such as e-learning, social media, and interactive applications, various levels of society can access education about green products widely, effectively, and efficiently. Through a literature study approach, this study analyzes the impact of increasing awareness of green products on public consumption behavior and its contribution to achieving sustainable development goals (SDGs). The study results show that digital-based education accelerates information dissemination and encourages more comprehensive adoption of green products in various economic sectors. Thus, education about green products in the digital era is one of the critical instruments in supporting changes in consumer behavior towards more sustainable consumption patterns. This study concludes that collaboration between digital technology and education about green products plays a vital role in realizing sustainable development and environmental conservation.
Copyright (c) 2025 Prosiding Pendidikan Sains dan Humaniora
ANALISIS TINGKAT KEPUASAN MAHASISWA PENDIDIKAN BIOLOGI UNIVERSITAS HKBP NOMMENSEN PEMATANGSIANTAR TERHADAP KURIKULUM MERDEKA BELAJAR
Universitas HKBP Nommensen Pematangsiantar, khususnya Program Studi Pendidikan Biologi turut menerapkan Kurikulum Merdeka Belajar sebagai upaya peningkatan kualitas pendidikan. Penerapan kurikulum ini tentu membutuhkan evaluasi yang berkelanjutan untuk memastikan bahwa tujuan-tujuan pembelajaran tercapai dan kepuasan mahasiswa terhadap proses pembelajaran te tap terjaga. Salah satu indikator keberhasilan implementasi kurikulum ini adalah tingkat kepuasan mahasiswa yang merupakan stakeholder utama dalam proses pendidikan. Jenis penelitian yang digunakan adalah penelitian kuantitatif deskriptif, yang bertujuan untuk menganalisis tingkat kepuasan mahasiswa terhadap Kurikulum Merdeka Belajar di Program Studi Pendidikan Biologi. Metode penelitian berupa survei berisi 5 indikator yang terbagi ke dalam 10 pertanyaan dalam bentuk Google Form sebagai alat untuk mengumpulkan data. Sampel diambil menggunakan teknik sampling purposive atau accidental sampling dengan Mahasiswa Program Studi Pendidikan Biologi Universitas HKBP Nommensen Pematangsiantar berjumlah 50 orang mahasiswa. Dari hasil penelitian menunjukkan bahwa tingkat kepuasan mahasiswa Pendidikan Biologi Universitas HKBP Nommensen Pematangsiantar secara keseluruhan cukup tinggi, dengan persentase kepuasan sangat puas dan puas masing-masing berkisar antara 78% hingga 86%. Secara keseluruhan, mahasiswa Pendidikan Biologi Universitas HKBP Nommensen Pematangsiantar merasa sangat puas dengan Kurikulum Merdeka Belajar. Aspek fleksibilitas, dukungan dari dosen dan stakeholder kampus, kemudahan akses informasi, serta pengalaman belajar yang mendukung pengembangan potensi diri menjadi faktor kunci dalam tingkat kepuasan ini
Copyright (c) 2024 Prosiding Pendidikan Sains dan Humaniora
KEANEKARAGAMAN JENIS BURUNG DI SUB DAS BARAT UNIVERSITAS PADJADJARAN BAGIAN UTARA DAN SELATAN
Indonesia is one of the countries with very high fauna diversity, one of which is bird diversity. Birds are bioindicators of the level of biodiversity of an area because they can occupy a wide habitat or land use. The study of bird diversity in the Padjadjaran University area aims to determine the diversity of bird species on the Padjadjaran University campus, the northern and southern western sub-DAS which have diverse plant vegetation. Data collection was carried out using the point count method. In this study, the results obtained were 458 individuals from 18 species and 15 families. The diversity of birds in the Padjadjaran University Area, the northern western sub-DAS is classified as moderate with an average species diversity index (H ') of 1.77; an average species evenness index value (E) of 0.61; an average species dominance index value (C) of 0.22. While in the southern part it is classified as moderate with an average species diversity index (H ') of 1.33; an average species evenness index value (E) of 0.46; the average species dominance index value (C) is 0.38. The diversity of bird species in the northern western sub-watershed is higher than the southern western sub-watershed with fewer dominant species. And the distribution of species in both locations is categorized as stable.
ANALISIS KARAKTERISTIK ANATOMI BUAH LEMON (Citrus Limon L.) BESERTA POTENSINYA BAGI INDUSTRI DAN KESEHATAN KULIT
The purpose of this study is to analyze the characteristics of lemon anatomy with its various potentials in the industrial and health sectors. The approach used is qualitative with a descriptive method where the data object in this study is lemon or with the Latin name Citrus limon L. Data analysis is carried out in several ways, namely: 1) Data Reduction, 2) Data Display , and 3) Drawing conclusions. Based on the results of the research, it can be concluded that lemons can provide benefits to the industrial sector and also the ingredients of a skin health product. Lemon has several bioactive compounds that can maintain skin health and moisture, especially citric acid and vitamin C derived from the cell part of the lemon peel oil gland can protect the skin from exposure to free radicals, help in the process of skin cell regeneration, act as a natural exfoliator that can remove dead skin cells and help in the process of brightening the skin. The use of lemon in skin care products can be applied to moisturize, brighten and overcome several skin problems such as dull skin and acne. The potential of lemons is also a great opportunity for the industrial sector, albedo lemon peel contains pectin compounds which if extracted can be used as a thickener and natural gel maker such as in jams and jellies.
Analisis Vegetasi Pohon di Area Parkir Oﬀ Street SubDAS Timur Universitas Padjadjaran Jatinangor
ﬀ street parking areas are parking areas that are not located on the roadside, but in special locations designated for vehicle stops. The existence of vegetation in the parking area must consider the suitability of its function. The purpose of this study was to obtain data on the composition, diversity and evenness of tree stand species in the oﬀ street parking area in the East Sub Das of Padjadjaran University. The method used is explorative method using purposive sampling. Each tree observed at each location will be recorded, analyzed, identiﬁed and documented. Data were analyzed using the Important Value Index (INP), ShannonWiener diversity index (H'), and evenness index (E). The results of this study at the tree level the value (H') was 2.81 and the value (E) was 0.75, for the pole level the value (H') was 1.71 and the value (E) was 0.48, while for the sapling level the value (H') was 1.12 and the value (E) was 0.34. Of the three levels of tree growth, it is known that the H' values of all levels fall into the medium category (1-3). In contrast, evenness for the tree level is categorized as high (>0.6), while saplings and poles fall into the medium category (0.3-0.6). It can be concluded that from 20 location points of the oﬀ street parking area, the total diversity of the tree level obtained is 59 species from 27 families.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME KAHOOT MATERI SISTEM PENCERNAAN MAKANAN PADA MANUSIA
Based on the needs analysis, this development aims to produce online learning media products based on the Kahoot game which can help and make students easy in studying Biology. This type of research is R&D or development research. This research uses a 4D model development model with steps, namely 1) define 2) design 3) development 4) disseminate. This series of steps includes expert validation (material experts, media experts and design experts), small group testing and large group testing. Based on the validation results of online learning media based on the Kahoot game by material experts, it was 100%, media experts were 100%, design experts were 83.3%, small group trials were 84.6%, and large group trials were 93.7%. This is based on the material being considered very good in accordance with Basic Competencies and Core Competencies starting from understanding the digestive system, the shapes of the digestive organs, how the digestive organs work to disorders of the digestive system in humans. The suitability of the media with the learning objectives was assessed as good, made with various animations and media variations consisting of teaching modules, PPTs, videos and quizzes which equipped with interesting images and audio, the attractiveness of the learning media design, the appearance of the Kahoot game media was attractive, the attractiveness of the text, the image and audio are very clear and close to the students are considered good. Based on the results of the assessments provided by material experts, media experts, design experts and students, it can be concluded that the Kahoot game-based online learning media for human digestive system material is qualified in the very valid category.
Teori Pembelajaran Kognitif: Tinjauan Filosofis dan Implementasinya dalam Mengatasi Ambiguitas Kognitif Serta Disparitas Kurikulum pada Pembelajaran Biologi
Cognitive learning theory has long been the basis for understanding the learning process, but its implementation in biology learning still faces complex challenges, especially related to cognitive ambiguity and curriculum disparity. This study aims to explore the philosophical review of cognitive learning theory and its implementation in addressing both problems in the context of biology learning. Using a descriptive qualitative approach, this study explores an in-depth understanding of complex phenomena in the context of biology education based on a cognitive theory approach. The results of the study revealed that a philosophical understanding of cognitive learning theory helps educators design more effective learning strategies to address cognitive ambiguity. In addition, a cognitive theory-based approach has proven effective in bridging the disparity between the formal curriculum and students' learning needs in biology. Practical implementations include the use of conceptual elaboration, visualization, and metacognition, which contribute to improving students' understanding of complex biology learning concepts. This study also identified challenges in implementation, including limited human resources and lack of ongoing teacher professional development. This study can provide valuable insights for educators, researchers, and policy makers in improving the quality of biology learning through the application of cognitive learning theory more effectively and efficiently.
Keanekaragaman dan Kelimpahan Makrozoobenthos di Cekdam Universitas Padjadjaran
Macrozoobenthos are organisms that live on the bottom of the waters, playing an important role in the aquatic ecosystem as an indicator of water quality and a source of food for fish, thus supporting secondary productivity of the waters. This study aims to analyze the diversity and abundance of macrozoobenthos species in the Ekoriparian Cekdam, Padjadjaran University. Sampling was carried out at three stations, the method used was Purposive Sampling using a 25 cm x 40 cm surber net to collect macrozoobenthos from the bottom of the waters. Based on the results of the study, the macrozoobenthos found in Cekdam consisted of 4 classes, 8 orders, 10 families, and 16 species with a total of 120 individuals. The macrozoobenthos diversity index ranged from 1.23-1.63 which is included in the moderate diversity category. The macrozoobenthos uniformity index ranged from 0.44-0.58 which is included in the moderate diversity category, and the Dominance Index ranged from 0.23-0.35 which can be interpreted that there is no dominant species. This indicates a stable ecosystem. The difference in index values ​​between stations indicates variations in ecological conditions at each sampling location.
Keterkaitan Al-Qur’an dan Sains Dalam Upaya Menarik Simpatik Peserta Didik dalam Proses Pendidikan Biologi
The Qur'an has many verses that can be associated with biological science. The Qur'an is the source of all knowledge, including biology. Many of the European researchers later came to Islam because they associated natural events with the Qur'an. The Qur'an is a source of inspiration for developing science. Islam views biological science as a foundation in understanding, preserving and utilizing Allah's creation as best as possible. Biological science is a science that plays an important role in human life. Etymologically, biology consists of two words, namely bios which means living things and logos which means science. Biological science in terminology has the meaning of science related to living things and life. The core of biology learning is living things, such as the substances that make up living things, the substances needed by living things, and various things needed between living things and their environment. The study aspect in biology is very broad, covering all living things on land, water and air. In the process of teaching and learning activities that occur, generally students feel bored and bored, this is because the doctrine of biology is memorization. One of the efforts that can be used as a countermeasure to this incident is to associate science in biological sciences with verses of the Qur'an.
Keanekaragaman Jenis Ngengat Makro (Makrolepidoptera) Di Kawasan Taman Buru Masigit Kareumbi
This research aims to determine the diversity of macro moths (Macrolepidoptera) in the Masigit Kareumbi Wildlife Reserve. The sampling method employed involves the use of light trapping, with the locations determined through purposive sampling, selecting predetermined points based on various considerations, such as vegetation, distance to the environment, light pollution, and input from local residents. Data from these points are treated as primary data and complemented with secondary data gathered through an exploratory method along predefined paths. Moth samples are then identified and documented based on their morphological characteristics. The result obtained 122 specimens that were identified from 81 species and 14 families of moths with a div ersity index of 4,212, evenness index of 0,958, and species richness index of 16,65.
Isolasi dan Karakterisasi Mikrofungi di Rhizosfer Hutan Sekebitung, Ciparanje, Universitas Padjadjaran
Rhizosphere is an area around plant roots that plays a very important and ideal role as a place to grow and develop diverse soil microbes, this is supported by moist soil conditions that are suitable for fungi to grow. These rhizosphere fungi can be utilized as biological control agents because they are antagonistic to other fungi. Rhizosphere fungi themselves have the ability to induce the plant's immune system against disease, support plant fertility, and also play a role in improving soil fertility. This study was conducted to determine the presence and characteristics of microfungi isolated from forest soil in Sekebitung, Ciparanje, Padjadjaran University. This research was conducted using a descriptive- explorative method using qualitative data collection. Qualitative data collection was carried out by isolating microfungi from forest rhizosphere soil samples using the pour cup method followed by observation of their macroscopic and microscopic characteristics. The results of this study indicate that there are two types of microfungi isolated from rhizosphere soil samples of Sekebitung forest, Ciparanje, Padjadjaran University, namely Penicillium spp. and Aspergillus spp. which are common microfungi found in soil because they can produce secondary metabolite compounds that are beneficial to soil and plants.
Keanekaragaman Jenis Pohon Pada Jalur Hijau Jalan Bagian Tepi, Subdas Timur, Universitas Padjadjaran Jatinangor
Various types of plants adorn the green belt of the roadside at Padjadjaran University Jatinangor East Watershed. On one of the road greenways, there was a tree that fell, making it dangerous for pedestrians and motorists. Therefore, this study aims to obtain data on the composition of plant species as well as diversity, evenness, and dominance on the roadside green belt of the East Watershed Area of Padjadjaran University Jatinangor. In addition, some of its functions, such as shading and pollution absorption, can be taken into consideration by the manager in the arrangement of plants on campus. To find out this, data collection of tree stands along the green belt of the road was carried out using the roaming method. Based on the results of the study, it is known that the composition of plant species found is 808 individuals derived from 40 plant species in different growth categories. The level of plant diversity based on the value of the Shannon Wienner Diversity Index (H') is 2.16, which falls into the medium criteria. Meanwhile, the level of evenness of plants based on the value of the Evenness Index (E) value is 0.588, which falls into the criteria of moderate and labile communities. Meanwhile, the dominance of plants based on the Simpson's Dominance Index (D) value is 0.239, which states that there is one type of plant that dominates. The plant species is mahogany (Swietenia mahagoni) with 357 individuals.
Efektivitas Penggunaan Bakteri Wolbachia Terkait Upaya Menurunkan Prevalensi Kasus Demam Berdarah
There has been an increase in the number of mosquitoes inoculated with Wolbachia bacteria as an effort to reduce the prevalence of dengue fever cases recently. Not all regions in Indonesia implement this method. This paper aims to determine the effectiveness of Wolbachia strategy implementation to reduce the prevalence of dengue fever. This paper is a literature review. The Wolbachia strategy was carried out in five main cities, namely Semarang, Bandung, West Jakarta, Bontang, and Kupang. Mosquitoes inoculated with Wolbachia bacteria have black bodies with white stripes, similar to Aedes aegypti. The way it works is by means of a cross-breeding mechanism. Male mosquitoes that have been inoculated with Wolbachia will block the dengue virus in female mosquitoes and vice versa, producing eggs containing Wolbachia. Furthermore, Wolbachia bacteria will paralyze the dengue virus in the mosquito's body. In 2022, trials were conducted in Yogyakarta and Bantul. The decrease in dengue cases reached 77% and the reduction in the proportion of being treated was 86%. Conclusion: the effectiveness of the use of Wolbachia bacteria related to efforts to reduce the prevalence of dengue cases was successfully carried out in Yogyakarta and Bantul in the trial phase. Further research are required in various cities.
KEANEKARAGAMAN JENIS CAPUNG (ODONATA) DI KAWASAN UNIVERSITAS PADJADJARAN SUB DAS TIMUR
Indonesia is known as a megabiodiversity country which has a very rich variety of flora and fauna, one of which is insects. Dragonflies are a bioindicator because they always look for clean water environments. Research on dragonfly diversity at Padjadjaran University is rarely carried out. This research aims to identify the diversity of dragonfly species (Odonata) in the Padjadjaran University area, East Sub-Watershed. This research is exploratory using a survey method. Sampling was carried out using the transect route method which was divided into five subtransects. The results showed that 131 individuals from 16 species of dragonflies were found. The diversity of dragonflies at the research location is classified as moderate with an average species diversity index (H') of 2.6; the average species evenness index (E) value is 1.0167086; the average species richness index (R) value is 1.4797398; the species dominance index (D) value was an average of 0.454. The life of dragonflies in this area is influenced by environmental factors, including light intensity, wind speed, air humidity and temperature, which are favorable. This research shows that dragonfly diversity can be an indicator of environmental quality.
Implementasi Problem-Based Learning (PBL) dalam Pengembangan Kemampuan Berpikir Kreatif Siswa: Studi Literatur
ABSTRACT This study aims to analyze and examine the implementation of the Problem-Based Learning (PBL) model in developing students' creative thinking skills through a literature review. PBL is a problem-based learning model where students are confronted with real-world situations that require creative and innovative solutions. This study gathers and analyzes various scholarly articles, journals, and previous research on the application of PBL in educational contexts, particularly in the teaching of mathematics and science. The findings from the literature review show that PBL significantly enhances students' creative thinking abilities by providing opportunities to think openly, explore alternative solutions, and apply learned concepts to different situations. Additionally, PBL increases student engagement in the learning process, contributing to improved motivation and deeper understanding of the material. However, several challenges in implementing PBL were also identified, including time constraints, teacher preparedness, and the need for adequate resources. This study recommends the systematic and sustainable application of PBL in learning, especially in fields that require high creative thinking skills such as mathematics and science.
Studi Literatur: ⁠Efektivitas Penerapan Model Problem Based Learning terhadap Pendekatan STEM untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis
Mathematics learning in Indonesia still faces several challenges, one of which is in improving students' mathematical problem-solving skills. This is reflected in the results of PISA 2022 which show low mathematical scores in Indonesia. This study aims to explore the effect of implementing the Problem Based Learning (PBL) model with STEM (Science, Technology, Engineering, and Mathematics) nuances in improving students' mathematical problem-solving abilities. Data were collected by analyzing all articles related to the implementation of the STEM-based PBL model published in the period 2018-2024 which were downloaded via Google Scholar. This study used five (5) scientific articles that were relevant to the topic being studied. From the results of this study, several findings emerged, namely that the implementation of the STEM-based PBL model is a potential solution to improve students' mathematical problem-solving abilities. This research reveals that the use of the STEM-based PBL model can improve various aspects of students' skills, such as problem-solving skills, critical and creative thinking, and mathematical communication. By actively participating in problem-based learning, students are able to develop more efficient problem-solving strategies, increase self-confidence, and apply mathematical concepts in everyday life contexts. This research shows that the PBL model with a STEM approach is a potential solution to improve the quality of mathematics education.
Kemampuan Literasi Matematika Siswa SMP/Mts Pada Pembelajaran Matematika Menggunakan PMRI Konteks Situasi Laskar Pelangi
The purpose of this study was to describe how students' mathematical literacy skills are. The subjects of the study were 32 students of class VIII.4 at MTs Negeri 1 Ogan Ilir who were classified into mathematical ability levels. The research method used was descriptive qualitative. The data in this study were obtained from the results of observations, tests, and interviews. The test used was a mathematical literacy ability test related to discount and tiered discount material which consisted of 6 questions and referred to the PISA mathematical literacy ability indicators. Students' mathematical literacy abilities can be measured through their answers to the test questions given. Based on the test results, students in the group with low mathematical ability (S9) are at level 2 of mathematical literacy, students in the middle ability group (S3) reach level 4, while students with high ability (S1) are at level 6. Based on the test results, there were 2 subjects who were able to solve questions up to level 6, 5 subjects were able to complete levels 3 to 4 and 25 subjects were only able to complete levels 1 and 2. Because the research subjects were mostly low-ability, it can be said that the mathematical literacy skills of MTs 1 Ogan Ilir students are still relatively low.
Kemampuan Computational Thinking Peserta Didik Kelas VIII Dalam Menyelesaikan Soal Numerasi Materi Teorema Pythagoras
This research was motivated by the low ability of students to solve mathematical numeracy-based problems. In the 21st century, computational thinking skills are very important skills to develop so that they can be used as a reference in designing learning materials. This research aims to describe students' computational thinking abilities in solving numeration problems on the Pythagorean theorem material. This type of research is descriptive with a qualitative approach. The subjects in this research consisted of 25 students in class VIII E of SMPN 2 Indaralaya Selatan. The research instruments used were computational thinking ability tests and interviews. The research results showed that out of 25 students, 4 students had low computational thinking abilities, 16 students had moderate computational thinking abilities, and 5 students had high computational thinking abilities. Students with high computational thinking skills are able to fulfill all computational thinking indicators, namely decomposition, pattern recognition, abstraction and algorithms. However, at the pattern and algorithm recognition stage there are still errors. Students with moderate computational thinking skills are able to fulfill the decomposition, abstraction and algorithm indicators, but there are still errors. Students with low computational thinking skills are able to fulfill the indicators of decomposition and algorithmic thinking, but there are still some errors. The dominant indicators that emerged were decomposition indicators with an average of 59.11, abstraction with an average of 53.33, pattern recognition with an average of 41.33, and algorithms with an average of 26.67.
Apakah Desain Pembelajaran Berdiferensiasi Dapat Memfasilitasi Kebutuhan Belajar Siswa SMP
The independent curriculum is synonymous with learning that supports students. To facilitate the goals of an independent curriculum requires educators to implement differentiated learning. Differentiated learning is a strategy that can meet students' learning needs according to the character, abilities, interests and potential of each student. Differentiated learning aims to accommodate learning by paying attention to student learning readiness (readiness), student interests, and student learning preferences. Differentiated learning can be done in three forms, namely content, process and product differentiation. Differentiated learning design can facilitate students in meeting the different learning needs of each student. This article is a literature study which aims to discuss differentiated learning and examples of differentiated learning designs. Further information regarding how differentiated learning design can facilitate the learning needs of junior high school students is also discussed in this article.
Pengaruh Model Numbered Heads Together Terhadap Pemahaman Konsep Matematika Siswa SMPN 4 Mauliru Pada Materi Statistika
The aim of this research is to find out how the Numbered Heads Together learning model influences students' understanding of mathematics concepts at SMP Negeri 4 Mauliru in Statistics material. This research is quasi-experimental research with a quantitative approach. This research involved 27 class VIIB students and used a one-group pretest-posttest design. Data collection uses a written test consisting of 3 description questions. Paired t-test and prerequisite tests (normality test and homogeneity test), were used to analyze the data. This was done with the help of the SPSS Statistics version 24 program. The results of data analysis showed that students' understanding of mathematical concepts was very different before and after treatment. The t test results show that p-value = 0.000 is less than α = 0.05. So, it can be concluded that the Numbered Heads Together learning model has a significant influence on the understanding of mathematical concepts of students at SMP Negeri 4 Mauliru in statistics material.
Kemampuan Computational Thinking Peserta Didik Kelas VII Dalam Menyelesaikan Soal Numerasi Materi Perbandingan Senilai
Computational thinking skills are important for students in the 21st century, but in the mathematics learning process in Indonesia, most of them are not yet oriented towards computational thinking skills. This study aims to determine the computational thinking skills of grade VII students in solving numeracy problems on comparative value material. This type of research is descriptive with a qualitative approach. The subjects of this study were 32 grade VII.A students of SMP Srijaya Negara Palembang. The data collection techniques used in this study were tests and interviews containing computational thinking indicators, including (1) decomposition, (2) pattern recognition, (3) abstraction, (4) algorithms. The results of data analysis from this study were 7 students with high computational thinking skills, 21 students with moderate computational thinking skills, and 4 students with low computational thinking skills. The dominant indicators that emerged were the decomposition indicator with an average of 56.25, abstraction with an average of 54.51, pattern recognition with an average of 45.48, and algorithm with an average of 28.47.
Transformasi Pembelajaran Etnomatematika dengan Teknologi dan Implementsi Model Pembelajaran Discovery Learning Dalam Kurikulum Merdeka
This article discusses the steps required to transform ethnomathematics learning. Ethnomathematics is explored to uncover aspects of mathematics found within the cultures around us. To achieve this, a relevant approach is necessary, namely the ethnomathematics approach. Through this method, students are encouraged to understand mathematical concepts in a more contextual and meaningful way, providing them with more relevant experiences. Why does ethnomathematics learning require transformation? The current ethnomathematics learning process reveals weaknesses in the use of media and interactive applications. Today, the integration of technology through digital media is essential and can be applied to realize effective ethnomathematics learning. Maximizing student engagement in ethnomathematics learning is also crucial. By delivering ethnomathematics in an interactive way that involves students, it is hoped that they will be more active and able to think critically and creatively. Through culturally-based ethnomathematics learning, mathematics education is expected to become more relevant and accessible to students, making it especially significant within the Indonesian context.
Kemampuan Computational Thinking Peserta Didik Kelas VII Dalam Menyelesaikan Soal Numerasi Materi Bilangan Bulat
Computational thinking abilities are considered basic abilities (reading, calculating, writing) that are needed by everyone to face the problems that exist in the 21st century. This research aims to describe the computational thinking abilities of class VII students in solving numeration problems on integer material. This research is a descriptive type of research with a qualitative approach. The research subjects were 29 students in class VII.1 of SMPN 32 Palembang. The data collection techniques used are tests and interviews which contain 4 indicators of computational thinking, including (1) decomposition, (2) pattern recognition, (3) abstraction, and (4) algorithms. The results of data analysis in this study show that students' computational thinking abilities are in the medium category with an average of 56.22. Almost all students in the high, medium and low categories can produce all indicators, but with different values. The indicators that appeared most were decomposition with an average of 64.36 and abstraction with an average of 63.60. Meanwhile, the indicators that appear the least are pattern recognition with an average of 53.63 and algorithms with an average of 43.29. At the pattern recognition stage, only a few students can answer correctly and appropriately to be used in solving problems. Meanwhile, regarding the algorithm indicators, several students who brought up this indicator in their answers were incomplete.
Desain Pembelajaran Tranfsformasi Geometri (Refleksi) Berbasis Etnomatematika Lopo Masyarakat Kampung Adat Tamkesi
Mathematics and culture are two things that are interrelated, because mathematics as a form of culture has actually been integrated in human life. Mathematics that grows and develops according to people’s lives in a particular culture is called ethnomathematics. One of the cultures of the Tamkesi Traditional Village Community, namely Lopo traditional buildings, contains elements of ethnomathematics. Therefore, teachers as facilitators can utilize local culture in designing mathematics learning. This articel discusses how to design a geometric transformation (reflection) learning design based on ethnomathematics in the Tamkesi Traditional Village Community Lopo which can be implemented in the classroom. Further how to implement the designed problem into classes is also discussed in this articel.
Implementasi Model Pembelajaran Matematika Berbasis Teknologi dan Etnomatika Dalam Upaya Meningkatkan HOTS pada Kurikulum Merdeka
The Merdeka Curriculum encourages the application of learning models that are able to develop higher order thinking skills (HOTS) in students. This article theoretically examines the integration of technology and ethnomathematics in mathematics learning models as an approach to improve HOTS. This literature review identifies how technology, such as interactive software and digital learning applications, can be used to facilitate the understanding of more complex mathematical concepts. In addition, the ethnomathematics approach is presented as a method to connect mathematical concepts with cultural values and local traditions known by students, so that learning becomes more relevant and meaningful. This article argues that the combination of technology and ethnomathematics in mathematics learning not only enriches the learning experience, but also effectively supports the development of students' analytical, critical and creative abilities. The integration of these two approaches is considered a strategic step to achieve the Merdeka Currficulum's goal of creating adaptive and contextualized learning.
Systematic Literature Review: Pengaruh Model Pembelajaran Kooperatif Terhadap Peningkatan Kemampuan Pemecahan Masalah Matematika
This study aims to examine the effect of cooperative learning models on students' mathematical problem solving skills through a Systematic Literature Review (SLR) approach. A total of 15 articles from 2019 to 2024 were analyzed to evaluate various types of cooperative learning models, such as Jigsaw, STAD, and Think Pair Share, in improving mathematical problem solving skills. The results showed that the application of cooperative learning models had a significant positive impact on mathematical problem solving skills. Students involved in cooperative learning are able to develop better critical and analytical thinking skills through group work and collaboration. Some models, such as the Co-op Co-op type, showed the highest improvement of up to 86%. In conclusion, cooperative learning models are proven to be effective in improving students' mathematical problem solving skills, so it is recommended to be applied more widely in mathematics learning.
Studi Literatur: Pengaruh Penerapan Project Based Learning terhadap pengembangan Kemampuan Berpikir Kritis Peserta Didik
In Indonesia, students are not directed enough to hone their critical thinking skills because the learning system is still not optimal. The increasingly complex challenges of the real world will not be easily overcome by students whose critical thinking skills are not honed. One of the cognitive abilities that is important for students in analyzing information in depth, distinguishing facts and opinions, evaluating arguments, and making decisions based on strong reasons is critical thinking skills. An appropriate learning model needs to be applied so that students are able to develop their critical thinking skills optimally, one of which is the project-based learning model (Project Based Learning). This study aims to examine the effect of implementing Project Based Learning (PjBL) on the development of students' critical thinking skills. This research uses a literature study method. This research was conducted by collecting and analyzing seven (7) scientific articles relevant to the topic "The Effect of Implementing Project Based Learning on the Development of Students' Critical Thinking Skills". The articles were published between 2014-2024, obtained through the Google Scholar database. The results of the research show that PjBL is effective in improving students' critical thinking skills, concentration, peer interaction with educators. Qualitative data shows that the PjBL learning model can develop critical thinking, conceptual understanding, and students' ability to make decisions based on available information.
Desain Pembelajaran Materi Fungsi Kuadrat Menggunakan Pendekatan Matematika Realistik Indonesia Berkonteks Rumah Adat Lopo Suku Amanuban
Education and culture are closely interrelated, where culture reflects the traditions and values that develop in society, while education is the basic need of every individual. Mathematics, as part of human culture, is often used in everyday life without realizing it. Ethnomathematics, which incorporates local cultures in mathematics learning, makes it more relevant and meaningful for students. In addition, the Indonesian Realistic Mathematics Education (PMRI) approach connects mathematics with real situations, encouraging students to be more active in understanding and building their own mathematical concepts, making learning more interesting. One of the local cultures that can be used in learning mathematics is the Lopo traditional house of the Amanuban Tribe. This article discusses how to design ethnomatically-based, quadratic function materials with a Realistic Mathematical Approach (PMRI). This research can see how the shape of the roof of the Lopo Traditional House can be related to mathematical concepts, especially in the material of quadratic functions, to make learning more relevant and meaningful.
Efektifitas Model Problem-Based Learning Bernuansa Etnomatematika Dengan Bantuan Quizizz Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa
The low ability of students to solve problems during the learning process is caused by the use of ineffective learning models. In addition, technological developments have resulted in decreased student interest in local culture. One of the learning models that can be applied is Problem-Based Learning (PBL) with an ethnomathematics approach. On the other hand, the use of Quizizz can be an innovation to attract students' attention in learning. This study aims to identify and categorize all research related to the effectiveness of the Problem-Based Learning (PBL) model with ethnomathematics nuances with Quizizz support in improving students' problem solving skills in Indonesia. The method used is Systematic Literature Review (SLR), with data collection from national journal articles between 2020 and 2024 through Google Scholar and Google. This research covers all levels of education, namely SD/MI, SMP/MTS, and SMA/SMK. Based on previous research, there is evidence that the application of the Problem-Based Learning model with an ethnomathematics approach and Quizizz support can improve students' ability to solve problems. Thus, it can be concluded that this model is effective in improving students' problem solving skills.
Pengaruh Challenge Based Learning Bernuansa Etnomatematika Berbantuan TikTok Terhadap Kemampuan Berpikir Kreatif Matematis
Creative thinking skills are one of the abilities that must be optimized in the 21st century. Creative thinking skills are the ability to solve problems by generating innovative ideas and solutions. PISA studies reveal that students' creative thinking skills in Indonesia are still relatively low. Challenge Based Learning (CBL) is an alternative solution to overcome this problem. By incorporating ethnomathematics nuances that link math concepts and local culture, it provides a relevant context for students. With the help of TikTok, learning becomes more interesting and interactive. This study aims to determine the effect of Challenge Based Learning-based learning with ethnomathematics nuances assisted by TikTok on creative thinking skills. This research method uses Systematic Literature Review (SLR) by collecting several articles for the last 10 years obtained from Google and Google Scholar. The research shows that CBL increases student involvement in solving problems with creations and innovations that can improve mathematical creative thinking skills. These results indicate that the CBL learning model with ethnomathematics nuances assisted by Tiktok can have a positive impact on students' mathematical creative thinking skills.
Kemampuan Koneksi Matematis Siswa dalam Pembelajaran Berbasis Bukti pada Materi Segitiga
This study aims to describe the students' mathematical connection ability by using proof based learning on triangle material. This type of research is descriptive with a quantitative approach and the subjects of this research are class VIII students of SMP Negeri 3 Kayuagung totaling 27 students. The learning process is carried out in accordance with evidence-based learning. The data collection technique is a written test consisting of 3 questions. From the research, the results obtained the ability of students' mathematical connections in proof based learning on triangle material is categorized as less This shows that students' mathematical connection skills are not optimal in proof based learning.
PENYISIPAN INVISIBLE WATERMARKING PADA CITRA GAMBAR MENGGUNAKAN TRANSFORMASI WAVELET DISKRIT HAAR
Watermarking is done to protect the copyright of digital images by inserting confidential information into digital data in the form of images, videos, text, or audio. One of the methods used in inserting watermarks is the discrete wavelet transform (DWT) method with the Haar filter. The purpose of this study is to determine the application of the DWT method in inserting watermarks into image images and to determine the effect of watermark intensity on file types in determining the quality value of images that have been watermarked. In this study, the results of the application of the DWT process in inserting unknown watermarks were obtained by decomposing the original image into four subbands LL, LH, HL, HH. Watermark insertion in the LL subband with an alpha value varying between 0.00001-0.1. The effect of the alpha value is based on the file type, namely if the alpha value is greater, the image quality based on the SC (Structural Content) value is coarser. The image produced from the watermark insertion process in the .tiff format produces a rougher image while the .gif format produces the smallest SC value because it has a sharper image. Then based on the MSE and PSNR values, the same value is produced for all types of files. The smaller the alpha, the smaller the MSE value and the better or larger the PSNR value, and vice versa.
Kemampuan Pemecahan Masalah Matematis Siswa Kelas VIII Pada Materi SPLDV Melalui Model Pembelajaran Search, Solve, Create, and Share (SSCS)
Students' mathematical problem solving skills are still relatively low, therefore the Search, Solve, Create, and Share (SSCS) learning model is used as a learning approach to improve students' problem solving skills. This study aims to determine and describe the mathematical problem solving skills of VIII grade students on SPLDV material through the Search, Solve, Create, and Share (SSCS) learning model. This type of research is descriptive and the research subjects are VIII grade students of SMPN 1 Indralaya Selatan. The research data were taken from written test results and interviews. The Search, Solve, Create, and Share (SSCS) learning model using LKPD according to the four stages of problem solving ability indicators, namely (1) understanding the problem, (2) developing strategies, (3) carrying out strategies, and (4) checking back. The results of this study concluded that students' mathematical problem solving skills were categorized as moderate, namely there were 19% or 4 students in the high category, 52% or 11 students in the moderate category, and 29% or 6 students in the low category. The highest occurrence of problem solving ability indicators is understanding the problem has a percentage of 91.7%, indicators that are categorized as moderate, namely developing strategies have a percentage of 72.5% and carrying out strategies have a percentage of 53.5%, while the indicator of checking back is categorized as low has a percentage of 16.7%.
Praktik Model Problem Based Learning Berbasis Etnomatematika Strategi Efektif Dalam Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa: Systematic Literature Review
In mathematics, problem-solving abilities represent one of the primary standards for cognitive processes. However, according to studies from TIMSS and PISA, Indonesian students' problem-solving capabilities remain relatively low. Problem-Based Learning (PBL) grounded in ethnomathematics serves as an educational approach where students are placed in real-world challenging situations, encouraging them to actively seek solutions and connect mathematical concepts to local culture and traditions. The aim of this research is to conduct a literature review on the effectiveness of implementing Problem Based Learning (PBL) rooted in ethnomathematics to enhance mathematical problem-solving skills among students. Using the method of SLR (Systematic Literature Review), data collection involved reviewing relevant articles published over the past decade regarding PBL models aimed at improving students’ mathematical problem-solving abilities. The findings indicate that students participating in culturally relevant problem-based learning tend to be more active and effective in solving mathematical problems. These discoveries emphasize the importance of incorporating cultural aspects into educational practices to elevate the quality of mathematics instruction
Studi Literatur: Analisis Model Problem-Based Learning Berbantuan Augmented Reality terhadap Literasi dan Numerasi pada Materi Geometri
Low literacy and numeracy in mathematics, especially in geometry, is one of the challenges in education. To address this, a collaboration between the Problem-Based Learning (PBL) model and Augmented Reality (AR) technology is proposed as an effective approach. PBL encourages students to be active in solving problems, while AR offers interactive visualizations that can facilitate the understanding of abstract geometry concepts. This research aims to present a literature study related to the effectiveness of implementing PBL in collaboration with AR in improving students' literacy and numeracy in geometry material. The method used in this study is Systematic Literature Review with journals used are journals published in 2017-2024 The results of the analysis show that the integration of these two methods is able to improve students' literacy and numeracy skills, especially in understanding complex geometry concepts. In addition, the use of AR in PBL is proven to strengthen student engagement in the learning process, as well as clarify visual representations that support the improvement of literacy and numeracy.
Penggunaan Model Problem-Based Learning (PBL) Untuk Meningkatkan Partisipasi Aktif Siswa Dalam Pembelajaran Matematika
Ideally, math education can help students develop their analytical, logical and critical thinking skills to solve problems related to everyday life. However, in reality, there are many students who do not actively participate in the learning process, resulting in less than ideal conceptual understanding and learning outcomes. One approach in overcoming the problem is the concept of problem-based learning (PBL). The aim of PBL is to make students more engaged, cooperative and attentive when solving real-life cases. This article focuses on how the implementation of PBL can increase students' active participation in math class. Based on literature research, findings show that PBL can increase students' engagement in various aspects of learning such as: discussion, investigation, and task completion, which ultimately have a positive impact.
PENINGKATAN KEMAMPUAN LITERASI SISWA MELALUI PENERAPAN MODEL PEMBELAJARAN PROBLEM-BASED LEARNING (PBL) BERBASIS ETNOMATEMATIKA
This article examines applying the ethnomathematics-based Problem-Based Learning (PBL) learning model to improve students' literacy skills. Using the literature study method, this research analyzes various sources that discuss the effectiveness of the PBL model in the context of mathematics education and literacy. Literacy, which includes reading, writing, and understanding information, is an important skill that students must have in the current Society 5.0 era. We chose the Problem-Based Learning (PBL) model because it encourages students to think critically and creatively and apply it to problems relevant to their daily lives. By incorporating ethnomathematics elements into Problem-Based Learning (PBL), students are more motivated and engaged in learning, ultimately positively impacting their literacy skills. Ethnomathematics, which integrates local culture into mathematics learning, is expected to make the material more contextual and interesting for students. The study results show that applying Problem-Based Learning and Ethnomathematics learning models has significant potential to improve reading and mathematical comprehension literacy skills.
Efektivitas Pendekatan PMRI Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa : Narrative Review
The aim of this research is to conduct a literature review regarding the effectiveness of implementing the Indonesian Realistic Mathematics Education Approach (PMRI) on students' critical thinking abilities. Narrative review (NR) was used as the research methodology. Data collection was carried out by capturing and reviewing all papers on mathematics education published between 2014 and 2024 with the keywords effectiveness, PMRI, critical thinking and narrative review (NR). This research used 19 research results consisting of 16 articles and 3 theses from Google Scholar. The results of a narrative review of 19 research results show that Indonesian Realistic Mathematics Education (PMRI) has an influence on improving students' ability to think critically.
Efektivitas Model Pembelajaran STEM dalam Meningkatkan Kemampuan Berpikir Kreatif Matematis
This study examines the effectiveness of the STEM (Science, Technology, Engineering and Mathematics) teaching model in improving students' mathematical creative thinking skills. The purpose of this study is to investigate the impact of applying the STEM approach in the context of mathematics education in schools. Using a quasi-experimental method, this study involved students with different educational backgrounds to measure the improvement of their creative thinking ability after following STEM-based learning. The results showed that the integration of STEM methods significantly improved students' mathematical creative thinking ability. Students who participated in learning activities that incorporated elements of science, technology, engineering and math showed improvement in their ability to solve problems and generate innovative ideas. In addition, this study also identified factors that influence the success of the STEM learning model, including teacher support and a supportive learning environment. Thus, this article recommends the use of STEM learning models as an effective strategy to enhance students' creativity and innovation in mathematics and provides guidance to educators in designing curriculum that better meets the needs of students in the modern era.
Kemampuan Berpikir Aljabar Siswa Menggunakan Pembelajaran Berbasis Artificial Intellegence (AI) Pada Materi SPLDV
Thhis research aims to describe students' algebraic thinking skills using Artificial Intelligence (AI)-based learning on the topic of Two-Variable Linear Equation Systems. The AI ​​used is Symbolab. The students in class VIII students of SMPN 1 Indralaya Selatan in the 2024/2025 academic year participated in this study. This study is a type of qualitative descriptive research. Data were collected from written tests and interviews. The learning model used is Problem Based Learning (PBL) accompanied by Student Worksheets (LKPD) which are adjusted to three indicators of algebraic thinking skills, namely (1) generational activities, (2) transformational activities, and (3) global meta level activities. After implementing AI-based learning on the SPLDV topic, the trial results showed that the percentage of students' algebraic thinking skills for generational activities was 96% for question one and 45% for question two. For transformational activities, the percentage of students who achieved it was 87% for question one and 44% for question two. Meanwhile, for global meta-level activities, the percentage of students who achieved it was 72% for question one and 21% for question two. It can be concluded that the most frequently appearing indicator of algebraic thinking ability is in generational activities.
Penerapan Pembelajaran Problem Based Learning dan Pendekatan Etnomatematika untuk Meningkatkan Keterkaitan Budaya dengan Konsep Matematis
The learning model can be interpreted as a learning framework to design the learning process in the classroom to achieve certain goals. Approaches, methods, and learning techniques are packaged in the learning model. One of the methods, and learning techniques are packaged in the learning model. One of the methods that will be used is Problem Based Learning. The problem that can be applied from this method is about the combination of local cultural wisdom with mathematical concepts which can be called ethnomathematics. This article aims to find out the relationship between culture and mathematical concepts using the Problem Based Learning method. The results of ethnomathematics and Problem Based Learning can improve students' understanding and skills in solving problems, improve mathematical literacy, and understand culture from a mathematical perspective.
Penerapan Pembelajaran Berbasis Computational Thinking Pada Mata Pelajaran Matematika Materi Persamaan Linier Satu Variabel Kelas VII
The PISA framework illustrates that computational thinking can play a role in problem-solving processes. However, the implementation of computational thinking-based learning in Indonesia remains limited. This study aims to describe seventh-grade students' computational thinking abilities based on the indicators of decomposition, pattern recognition, abstraction, and algorithm after the application of computational thinking-based learning. The study uses a quantitative descriptive research method. The research subjects are 27 students from Class VII of SMP Negeri 2 Indralaya Selatan in the first semester of the 2024/2025 academic year. Data collection techniques used in this study include observation, tests, and questionnaires. The results show that 37.0% of students were able to decompose the given problems, 51.8% could recognize patterns in the problems, 51.8% could select relevant information or abstract from the problems, and 44.4% of students were able to solve the problems effectively based on the algorithm indicator.
Analisis Pemahaman Konsep Pada Materi Bangun Ruang Ditinjau Dari Teori Pemprosesan Informasi
This research was motivated by students' low understanding of mathematical concepts due to the large amount of information students receive every time they learn mathematics. Therefore, this research aims to determine students' conceptual understanding abilities in terms of information processing theory in the material on building space for 18 class VIII SMP students. The instruments used were concept understanding test questions and interview instruments. The method used is descriptive qualitative with analytical techniques used, namely data collection, data reduction, data study and drawing conclusions. The research results revealed that junior high school students' understanding of concepts was in the low category. Apart from that, the percentage for each element of the information processing process, namely selective attention, was 56%, perception was 69%, long term memory was 33.5%, short term memory was 39% and response was 42%. The conclusion of this research is based on the results of the percentage of high concept understanding indicators, namely stimulus and sensory memory, of 100%. The percentage of this indicator is stated to be high because all 18 students can read, understand and solve the problems found correctly. Meanwhile, the percentage of concept understanding is low, namely long term memory of 33.5%. The percentage of this indicator can be stated as low because students cannot recall the information they have obtained such as multiplication, division of whole numbers, fractions and subtraction of square roots.
Eksplorasi Etnomatematika Pada Alat Musik Gong Kayu/meko Ai di Kabupaten Rote Ndao dan Integrasinya dalam Pembelajaran Matematika
The wooden gong musical instrument in the Rote language is meko ai/me’o ai. This wooden gong is also used to accompany the traditional dances of the Rote Island community. This study aims to explore ethnomathematics in the culture of the gong/meko musical instrument in Rote Ndao Regency. In addition, through ethnomathematics exploration, various mathematical concepts can be identified in the gong/meko ai musical instrument of the Rote Island community. This research was conducted in Rote Ndao Regency, with three research subjects. The type of research is qualitative exploratory with ethnographic design. The researcher as the main instrument plays a role in collecting data through interview, observation, and documentation methods. Data validity uses source triangulation and technique triangulation techniques. Data analysis uses ethnomathematics characteristics based on the Miles and Huberman model. The results of the study indicate that there is ethnomathematics in the culture of the traditional wooden gong/meko ai musical instrument including the activities of counting, measuring, localizing, designing, and playing. From these activities, mathematical concepts can be identified in it. The mathematical concepts in musical instruments include, addition, multiplication, relations and functions, arithmetic sequences, number patterns, geometry, transformation geometry. These various mathematical concepts can be developed by designing learning tools that can be applied in mathematics learning, both for elementary and secondary education levels.
Penggunaan Flipbook Berbasis Permainan Tradisional Untuk Meningkatkan Kemampuan Numerasi Siswa: Narrative Review
The aim of this research is to examine articles regarding the use of traditional game-based flipbooks to improve students' numeracy skills. This research uses the Narrative Review method. A systematic literature review is a research methodology that aims to collect and evaluate findings from research related to a topic. A total of 15 articles were analyzed in this study. The steps in a Narrative Review include research development (formulating research questions), search strategy (searching for relevant articles or literature), selection criteria (applying inclusion criteria to selected articles), and data evaluation and analysis. Relevant articles were searched from one database, Google Scholar, with the keywords "flipbook," "traditional games," "numeracy skills" "Narrative review" on September 6 2024. The inclusion criteria used were articles in Indonesian from 2019 to 2024 . Of the 24 articles found, only the 15 most relevant articles were selected, coded, and sorted by relevance for further analysis.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Matematika Peserta Didik Kelas VII di SMP Muhammadiyah Waingapu
The purpose of this study was to determine the effect of the jigsaw cooperative learning model on the mathematics learning outcomes of grade VII students of SMP Muhammadiyah Waingapu. Quantitative research with the One-Group Pretest-Posttest experimental procedure is the methodology used. All members of the population were selected as samples using nonprobability sampling techniques with a saturated sample type. A total of 18 grade VII students became the experimental group in this study. A total of five essay questions were used as pretests and posttests which are two parts of the data collection method. The methods used in the data testing methodology of this study are prerequisite tests, descriptive tests, and hypothesis testing. Based on the results of the study, Ha was accepted which showed that the application of the jigsaw cooperative learning model had a significant effect on the mathematics learning outcomes of grade VII students of SMP Muhammadiyah Waingapu. The results of the dependent sample t-test showed Asymptotic Signifiance (2-Tailed) of 0.000 which means less than 0.05 Ha is accepted so that it shows a significant effect on the mathematics learning outcomes of class VII students at SMP Muhammadiyah Waingapu after applying the jigsaw type cooperative learning model.
Penerapan Project Based Learning Pada Pembelajaran Geometri Siswa Kelas IX MTsN 1 Ogan Ilir
This study aims to describe how the application of Project Based Learning (PjBL) in geometry learning for grade IX students of MTsN 1 Ogan Ilir. The method used is descriptive with a qualitative approach, which involves observation during the learning process and interviews after the learning process is carried out. The subjects of the study were 36 grade IX.5 students of MTsN 1 Ogan Ilir. The researcher applied Project Based Learning (PjBL) in accordance with the syntax of PjBL so that in learning it increases student involvement. Based on the results of the analysis of research data through observation and interviews, it shows that the application of project-based learning can increase student activity, creativity, collaboration, and communication. In addition, students can produce projects with high precision values. Students construct their knowledge collaboratively to produce works that are the fruit of their creativity and innovation. Then they communicate and evaluate each other's work results. So that they get better knowledge from the learning experience that has been passed. Based on these findings, it can be concluded that project-based learning can be used as an alternative innovative learning strategy to achieve mathematics learning goals.
Studi Literatur: Implementasi Project Based Learning untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa Menggunakan Math City Map
Mathematics in 21st century education is important. To deal with existing problems, students need to have good mathematical skills, one of which is the ability to think creatively. In improving creative thinking skills, a suitable learning model is needed, such as the Project Based Learning (PjBL) learning model. Project Based Learning (PjBL) requires creative thinking skills in students to produce a project. 21st century education, especially in the independent curriculum, also needs to be accompanied by the use of technology, one of which is learning through applications. Math City Map is a math learning application in the independent curriculum that can support creative thinking skills. This study aims to determine how the implementation of the Project Based Learning (PjBL) learning model to improve creative thinking skills with the help of the Math City Map application to face 21st century education. The method used in this research is literature study. Literature study is conducted by analyzing relevant journals, books, proceedings, and articles. The results of this study indicate that the Project Based Learning Model assisted by Math City Map can improve students' creative thinking skills.
Penerapan Pendekatan PMRI Menggunakan Konteks Perahu Ketek Materi Bilangan untuk Mengetahui Kemampuan Numerasi Siswa Kelas VII
This study aims to determine the numeracy skills of seventh grade students through the application of PMRI with the context of the Numbers Material Ketek Boat. The research method used is a descriptive qualitative research method. The research subjects used were seventh grade students of SMP IT Menara Fitrah Ogan Ilir Regency totaling 22 students. Data analysis techniques in this study were carried out using qualitative analysis through observation, numeracy tests, and interviews. The written test consisted of two number material questions using the context of the Ketek Boat on the Musi River. Based on the results of the analysis and discussion, on the numeracy ability indicator, 72.72% of students are able to use various kinds of numbers and symbols related to mathematics in various contexts of daily life, as many as 90.90% of students are able to analyze information displayed in various forms (graphs, tables, charts and so on), and 40.90% of students are able to interpret the results of the analysis to predict and make decisions. Based on the results of the study, it can be concluded that seventh grade students of Menara Fitrah Junior High School in Ogan Ilir Regency have moderate numeracy skills, where students are good enough in solving test questions on number material using the PMRI approach with the context of Ketek Boat on the Musi River and have succeeded in bringing up several indicators of numeracy skills.
KAJIAN TEORI: PERAN ETNOMATEMATIKA DALAM PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KREATIF
The lack of connection between mathematics learning and local culture in many schools makes it difficult for students to understand mathematical concepts related to real life. The rapid development of the times requires students to have an ability such as creative thinking skills that can bring progress in various fields, including science and technology. In improving creative thinking skills, a learning model such as Project Based Learning is needed. The role of ethnomathematics is also very important in bridging education and culture. Mathematical knowledge not only develops in a general form but can also be expressed in local culture. This study aims to discuss the role of ethnomathematics in the application of the Project Based Learning learning model on creative thinking skills, using the Systematic Literature Review (SLR) method. The results showed that the role of ethnomathematics in the application of the Project Based Learning Model can make students' creative thinking skills increase significantly, thus students will find it easier to understand abstract mathematical concepts. This shows that the role of ethnomathematics in Project Based Learning can be an alternative solution to improve students' creative thinking skills.
Penerapan Model Pemnelajaran Numbered Head Together (NHT) Untuk Meningkatkan Hasil Belajar Matematika
The purpose of this study was to review journals on the application of the Numbered Head Together (NHT) learning model to improve mathematics learning activities and outcomes. The research method used is Narrative Review (NR). Based on a search on Google Scholar using the keywords "implementation" AND "Numbered Head Together (NHT)" AND "mathematics learning outcomes" on September 10, 2024. There are 9,330 articles when limited to the years 2019-2024 there are only 5,930 articles. Then 15 articles were selected for further literature study. The inclusive criteria used are articles in Indonesian. The results of the study on 15 articles show that the level of education that is most widely applied is at the Elementary School (SD) level and the material used based on 15 articles in the KKM study consists of Sets, Trigonometry, Matrices, Fractions and Space Structures. The method used is Narrative Review (NR)
Upaya Meningkatkan Kemampuan Berpikir Kritis Dan Kreatif Melalui Strategi Pembelajaran Peningkatan Kemampuan Berpikir (SPPKB)
The purpose of this research is to review articles related to critical and creative thinking skills and also use the Learning Strategy method for Improving Thinking Ability (SPPKB). This research uses Narrative Review (NR). Narrative review is a research method that aims to assess, identify, analyze, and summarize previously published literature. The search strategy on Google Scholar uses the keywords "critical," "creative," and "SPPKB." On September 9, 2024, at 19.10, there were 312 articles. As for the special criteria, namely articles using Indonesian within the last 5 years (2019-2024), there are 227 articles. Next, only use 15 relevant articles to use in this topic. The results of this review show that the use of SPPKB is very relevant and very influential for students.
Studi Literatur Review: Pengaruh Model Pembelajaran Berbasis Proyek terhadap Motivasi dan Hasil Belajar Matematika
Math learning is often considered difficult and less interesting for students, so an innovative approach is needed to improve motivation and learning outcomes. This article discusses the effect of project-based learning (PjBL) model on students' motivation and mathematics learning outcomes through a literature review. This article aims to review how PjBL can increase student engagement in the learning process. The method used is a literature study by reviewing various previous studies on the application of PjBL in the context of mathematics learning. The results of the review showed that PjBL significantly increased students' motivation and had a positive impact on their learning outcomes. Students involved in the project showed improvement in the understanding of mathematical concepts as well as the ability to apply them in real situations. This article provides insights for educators on the importance of implementing PjBL models in mathematics learning and recommends strategies to improve teaching quality as well as student engagement.
Integrasi Teknologi Artificial Intelligence (AI) dalam Etnomatematika untuk Meningkatkan Literasi Numerasi pada Kurikulum Merdeka
This article discusses the integration of Artificial Intelligence (AI) technology in ethnomathematics learning to improve students' numeracy literacy in accordance with the Merdeka Curriculum. Numeracy literacy, which involves the ability to understand, analyze, and apply mathematical concepts in everyday life, is an essential skill in the 21st century. However, various international studies such as PISA and TIMSS show that the numeracy literacy of Indonesian students is still low. Therefore, an innovative approach that is relevant and contextualized is needed to improve numeracy literacy. This research uses the literature study method by collecting and analyzing information from various relevant sources, such as scientific journals and books. The focus of the study is how AI and ethnomathematics can complement each other: AI provides an adaptive and interactive learning experience, while ethnomathematics relates mathematical concepts to local culture which makes learning more meaningful and contextual. The results show that the integration of AI in ethnomathematics facilitates students' understanding of numerical concepts. This learning is in line with Merdeka Curriculum which encourages personalization and creativity in the learning process. With AI, teachers can provide real-time feedback and students learn math through cultural phenomena close to their lives. This integration enriches the learning experience and has the potential to be an effective solution in addressing numeracy literacy challenges in Indonesia.
Kemampuan Pemecahan Masalah Matematis Siswa Kelas VIII Pada Materi SPLDV Melalui Pemanfaatan Media Animasi
Problem-solving is the process of overcoming various difficulties to achieve desired goals. Mathematics learning in schools emphasizes the importance of problem-solving skills. This skill is essential for understanding mathematics in school. The presence of learning media can enhance students' enthusiasm for learning. One type of learning media that teachers can use to deliver instructional content is through the use of educational media. Problem-solving aims to help students more easily apply knowledge by relating it to other fields to thrive in the modern world. Based on this background, this study was conducted to measure students' mathematical problem-solving abilities through the use of animated media. This research is a quantitative descriptive study with the subjects being Grade VIII students at SMP Negeri 1 Indralaya Selatan. Data collection was carried out through written tests and interviews. Data analysis techniques included analyzing test data, interview data, and drawing conclusions. The results of the analysis of written test data and interviews showed that the mathematical problem-solving ability of Grade VIII students at SMP Negeri 1 Indralaya Selatan is categorized as moderate, with an average score of 68.41. The highest indicator percentage was understanding the problem at 96.89%, while the lowest was rechecking the results obtained, at 17.58%.
Etnomatematika dalam Pembelajaran Bangun Ruang: Eksplorasi Bentuk Gendang Tradisional Bugis-Makassar sebagai Media Pembelajaran
This research aims to explore the concept of ethnomathematics in the learning of three-dimensional space by utilizing traditional Bugis-Makassar musical instruments, especially drums. Given students' difficulties in visualizing three-dimensional spaces and connecting them to the real world, this research seeks to present a more contextual and engaging learning approach. In this context, the drum not only functions as a musical instrument, but also as an object to understand geometric shapes and structures. The type of research conducted is a literature study and interviews, with a qualitative approach. The analysis focused on the physical form of the drum, such as the cylinder and its parts that are relevant to the material of building space. In addition, interviews with elders and experts on the history of the drum at the Regional Museum of Maros Regency were conducted to gain a deeper understanding of the cultural and mathematical meanings of this musical instrument. This research can contribute to integrating local culture into mathematics learning, as well as improving students' understanding of the concept of building space through a contextual and relevant ethnomathematics approach.
Eksplorasi Konsep Matematika Pada Kain Tenun
The purpose of this study was to determine the exploration of mathematical concepts in woven fabrics. Current mathematics learning is directed towards activities that link mathematical concepts with culture and students' daily activities. Narrative review (NR) is a review method in which researchers review different primary studies through journals or articles that explain concepts found in culture, especially in woven fabrics in mathematics learning. This study aims to explore the mathematical concepts found in woven fabrics. Conclusions can be drawn from a holistic point of view, which is contributed from own experience from existing theories. Data collection can be done by capturing and reviewing all papers published between 2019-2024. This research used 15 research articles from Google Scholar. The results of the narrative review of 15 research results show that the exploration of mathematical concepts in woven fabrics has a close relationship between Mathematics and Culture.
Analisis Kesalahan Siswa Dalam Mengerjakan Cerita Sistem Persamaan Linier Dua Variabel Menurut Tahap Kastolan Berdasarkan Kecemasan Matematika
The purpose of this research is to review journals on SPLDV. There are 15 articles analyzed using the Narrative Review method. Narrative Review is a research method that assesses, identifies analyzes and summarizes previously published literature, avoids duplication, and looks for new areas of study that have not been addressed (Ferrari, 2015). The purpose of the narrative review is to provide a basic overview and significance of the issues discussed in the full text (clinical, management, research, quality improvement, education, literature review, concept analysis articles) (Bakert al., 2016) by analyzing relevant articles and focusing on the topic of research conducted sourced from google scholar by entering the keyword SPLDV. The results of this study were obtained from analyzing SPLDV.
Narrative Review: Efektivitas Pendekatan PMRI Terhadap Kemampuan Literasi Matematika
This research aims to review articles about the Indonesian realistic mathematis education (PMRI) approach to students’ mathematical literacy abilities. This research uses the narrative review (NR) method. The steps of a narrative review (NR) include research development (formulating research questions), developing a search strategy (looking for articles that are suitable for research), selection criteria (applying inclusion criteria to selected articles), evaluating data and inclusing analysis and interpretation (reporting research results). By analyzing relevant articles and focusing on the research topics conducted which were sourced from googlle scholar by entering the keywords “effectiveness”, “PMRI”, “mathematics literacy” on september 11 2024. The inclusion criteria used were articles in Indonesian from 2014-2024. There were 415 articles, after being limited to 361 articles, only 15 articles were selected that were appropriate to the research topic. The results of the narrative review (NR) were that the PMRI approach was effective on stdents’ mathematical literacy abilities.
Kemampuan Pemecahan Masalah Siswa Pada Materi Program Linear Menggunakan Project Based Learning Berbantuan Geogebra
One of the most important mathematical skills for students to master is problem-solving skills. An effective learning model that involves students and learning media is one of the factors that influence students' ability to solve problems. The purpose of this study was to describe students' problem-solving skills using project-based learning assisted by geogebra in class X students of MAN 1 Ogan Ilir in the 2024/2025 academic year. The research method used is descriptive qualitative. The subject technique used in this study is the random subject technique, namely 26 students of class X Digital 1 MAN 1 Ogan Ilir. The data collection techniques used in the study were observation, problem-solving ability tests on linear programming material and interviews. The results of the study showed that students with high abilities were able to solve problems according to the indicators. While students with moderate abilities showed that they were able to solve the problem, but there were still some shortcomings in the problem-solving ability indicators. While students with low abilities found it difficult to solve problems. Based on the results of the study, it can be concluded that students' problem-solving abilities using the project-based learning model with the help of the geogebra application are classified as sufficient or at a moderate level.
Mengintegrasikan Matematika Berbasis Etnomatika Guna Meningkatkan Kemampuan Berfikir Kritis dan Kreatif Menuju Indonesia Emas 2045
Along with the advancement of the times coupled with the increasingly sophisticated technological advances in the era of the industrial revolution 5.0 resulted in many changes in social life. One of the important things that is the impact of this progress is the fading of cultural values in society. Currently, the main focus is to catch up with the quality of human resources and to be able to compete globally. In the field of technology, mathematics is of great concern because it has an important role in all aspects of life. There are various factors that must be changed and developed in the world of education and teaching, one of the factors is the change and development in educating and teaching (Netriwati and Lena, 2017). Various models, media, and approaches to learning mathematics are maximized to improve the quality of human resources to achieve this goal. Seeing how the main focus today is technological advances that affect the fading of cultural values in society. Therefore, learning mathematics using a cultural approach or ethnomathematics is a solution to solving the problem of cultural fading accompanied by development in the field of technology. The term ethnomathematics was coined by D'Ambrosio (1989) to describe the practice of mathematics by combining cultural concepts which can be interpreted as the study of mathematical ideas found in every culture. Culture-based learning is a model of learning approach that prioritizes student activities with a variety of cultural backgrounds, integrated in the learning process of certain fields of study, and in assessing learning outcomes can use various manifestations of assessment (Sardjiyo Paulina Pannen, 2005). With ethnomathematics, it is hoped that students will be able to understand mathematical concepts and be able to apply them in everyday life and be able to improve students' critical and creative thinking in order to face the industrial revolution 5.0 towards golden Indonesia 2045.
Studi literatur: Efektivitas penggunaan Virtual Reality (VR) untuk meningkatkan motivasi belajar peserta didik dalam pembelajaran matematika
Technological advances in the Industrial Revolution 4.0 era have paved the way for educational innovations like Virtual Reality (VR) as a learning medium. This study examines VR’s effectiveness in boosting students' motivation in mathematics, along with its benefits and drawbacks. Data from the 2022 PISA report shows that motivation for learning math in Indonesia is still low. Motivation, a key factor in learning outcomes, can be enhanced through more engaging and interactive experiences like VR. Using a literature study method, this research analyzes VR's impact on learning motivation and its pros and cons in educational contexts. Findings reveal that VR effectively raises motivation, fosters engagement, supports visual and realistic understanding of math concepts, and provides a personalized, immersive experience. However, VR has limitations, such as restricted access, high costs, significant time demands, and potential health risks if overused.
Optimalisasi Kemampuan Pemecahan Masalah Matematis Siswa Melalui Model Problem Based Learning (PBL): Sebuah Studi Literatur
Education in Indonesia still faces many challenges, especially in terms of students' mathematical abilities which are classified as low based on the results of PISA and TIMSS. Mathematical ability is very important in solving everyday problems. This study aims to review the effectiveness of Problem Based Learning (PBL) implementation in improving students' mathematical problem solving skills. The method used in this research is content analysis, with data sourced from various articles that discuss the application of PBL in improving mathematical problem solving skills. The results showed that the application of PBL can significantly improve students' ability to solve mathematical problems. This research is expected to contribute to the development of more effective learning methods to improve students' mathematical problem solving skills.
Pengembangan Bahan Ajar Berbasis Lingkungan Untuk Meningkatkan Kemampuan Numerasi Siswa: Narrative Review
The aim of this research is to review articles about the development of environmentally based teaching materials to improve student numeracy. This research uses the Narrative Review method. A systematic literature review is a content that refers to the research steps carried out to collect and disseminate research findings on a particular topic. There are 15 articles explained. The steps of a Narrative Review include research development (formulating research questions), developing a search strategy (looking for appropriate articles), selection criteria (selected articles meet the requirements) which are then evaluated and analyzed and then reported as research results. Analysis of appropriate articles on the research topic sourced from I data - Google scholar base by entering the keywords "teaching materials" environment "numeracy skills" on September 6 2024. The inclusion conditions used are that articles must be in Indonesian and from the year 2019 - 2024. Based on the search results, there were 81 articles and from these 81 articles the 15 most suitable articles were selected, then coded and sorted based on themes and then analyzed further.
Efektivitas Flipbook Menggunakan Konteks Permainan Tradisional Pada Pembelajaran Matematika
The purpose of this study is to review the effectiveness of flipbooks using the context of traditional games in order to find out students' abilities in learning mathematics. The research method used is Narrative Review (NR). Narrative Review (NR) is a review method in which researchers summarize different primary studies through journals or articles even reading materials related to the problem being discussed from which conclusions can be drawn systematically and from a holistic point of view, contributed by the researcher's own experience and existing theories. The steps that must be taken when applying the Narrative Review (NR) method are: selecting topics to be reviewed, tracking and selecting suitable/relevant articles, conducting literature analysis and synthesis and organizing review writing. This study used 15 research results with 10 articles and 5 theses from Google Scholar. Review results from 15 studies It shows that the application of flipbook learning media using the context of traditional games can not only improve students' ability in learning but also increase students' interest in learning and preserve the cultural values contained in traditional games.
PENERAPAN PEMBELAJARAN SPLDV BERORIENTASI STEM KONTEKS OLAHRAGA LARI UNTUK MENDUKUNG NILAI FLEXIBILITY SISWA SMP LINGUA PRIMA
This research aims to describe how student activities in STEM-oriented SPLDV learning in the context of running sports support the value of flexibility. This research uses a descriptive approach with qualitative methods. The research subjects were class VIII students at Lingua Prima Middle School, which consisted of 26 students. Data was collected through observation, written tests and interviews. The results of this research indicate that the application of STEM-oriented Two Variable Linear Equation System (SPLDV) learning in the context of running sports can support the flexibility values ​​of junior high school students. The overall average score for class VIII students is 57.21. This value shows that the students' overall flexibility score is in the medium category. Even though the average score is in the medium category, the application of STEM-oriented SPLDV learning in the context of running sports can support students' flexibility scores.
Sikap Siswa Kelas IX Terhadap Pembelajaran Geometri Melalui Project Based Learning
Geometry learning is one of the most important lessons to learn, but in fact students experience difficulties, this is caused by one of the internal factors, namely attitude. A less positive attitude can make it even more difficult for students to understand complex and abstract concepts. In order for students' attitudes to be positive towards geometry learning, we can apply an appropriate learning model. One of the learning models that is in line with the independent curriculum is project based learning. This study aims to describe students' attitudes towards geometry learning through project based learning, whether they show a positive attitude or otherwise. This type of research is descriptive quantitative research (descriptive statistics). The subjects of this study were 34 students in grade IX at MTs Negeri 1 Ogan Ilir. The data collection technique used was a questionnaire. The questionnaire was tested for validity and reliability. The results of this study indicate that geometry learning through project based learning as many as 12 students are included in the very positive attitude category with a percentage of 35.3% and as many as 22 students are included in the positive attitude category with a percentage of 64.7%.
Penerapan Pembelajaran Berbasis Etnomatematika Dengan Konteks Rumah Limas 100 Tiang Berbantuan Video Animasi Pada Siswa SMP
One of the factors causing low student learning motivation, besides mathematics being considered a difficult subject, is the selection of learning media that seems very monotonous and uninteresting. This study aims to describe the learning motivation of junior high school students through ethnomathematics-based learning in the context of a 100-pillar pyramid house assisted by animated video media. This study is a descriptive study with a qualitative method. The results of this study indicate that the average percentage of student learning motivation is 76.80% which is classified as high motivation. Meanwhile, based on the results of the questionnaire, 3 levels of learning motivation were obtained, namely, very high motivation, high motivation, and sufficient motivation. For the percentage of very high motivation, 14% was obtained with 9 students, high motivation obtained 72% with 45 students, and sufficient motivation obtained 14% with 9 students.
Eksplorasi Etnomatematika Pada Permainan Bheti Ndalu Londo Esa Tedu di Desa Timbazia
This study aims to explore mathematical concepts and cultural values in the traditional game Bheti Ndalu Londo Esa Tedu Didesa Timbazia. The type of research used is ethnographic research with a qualitative approach. The research instruments used consisted of main instruments and auxiliary instruments. The research location is Timbazia Village, with the research subjects being community leaders and 10-year-old Bheti Ndalu Londo Esa Tedu game players. Data collection techniques in this study used technical triangulation by means of observation, interviews and documentation on the same source. The data analysis technique used in this research refers to Spradley's design, namely domain analysis, taxonomy analysis, componential analysis, and cultural theme analysis. The results showed that the Bheti Ndalu Londo Esa Tedu game contains various mathematical concepts such as the shape of a circle, triangle, hemisphere, ball, line, and number operations, including addition, subtraction, multiplication, and arithmetic sequence. These concepts are applied in the context of the game, showing that mathematics can be found in the daily cultural practices of children in Timbazia Village.
Kemampuan Computational Thinking Peserta Didik Kelas IX Dalam Menyelesaikan Soal Numerasi Materi Kekongruenan dan Kesebangunan
Kemampuan computational thinking adalah kemampuan yang diperlukan untuk menjawab tantangan pada abad ke-21, karena kemampuan ini dapat menyelesaikan masalah dengan menjabarkan atau menyederhanakan permasalahannya yang besar menjadi bagian-bagian kecil sehingga lebih mudah dipecahkan. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kualitatif yang bertujuan untuk mengetahui kemampuan computational thinking peserta didik dan mendeskripsikan kemampuan computational thinking peserta didik. Subjek dalam penelitian ini adalah 20 peserta didik kelas IX A SMP Srijaya Negara Palembang. Instrumen penelitian ini berupa soal tes kekongruenan dan kesebangunan, pedoman wawancara, dan lembar validasi yang memuat 4 indikator computational thinking yaitu dekomposisi, pengenalan pola, abstraksi, dan berpikir algoritma. Hasil penelitian menunjukkan indikator yang dominan adalah indikator dekomposisi dengan rata-rata 58,45, indikator pengenalan pola dengan rata-rata 45,52, indikator abstraksi dengan rata-rata 56,21, dan indikator berpikir algoritma dengan rata-rata 27,38. Peserta didik kelas IX A rata-rata mampun memenuhi indikator kemampuan computational thinking yaitu dekomposisi dan abstraksi. Namun, belum maksimal pada indikator pengenalan pola dan berpikir algoritma. Peserta didik dengan kemampuan computational thinking tinggi mampu memenuhi semua indikator computational thinking yaitu dekomposisi, pengenalan pola, abstraksi, dan berpikir algoritma. Walaupun, pada tahap pengenalan pola dan berpikir algoritma masih terdapat kesalahan. Peserta didik dengan kemampuan computational thinking sedang mampu memenuhi indikator dekomposisi, pengenalan pola, dan abstraksi. Walaupun pada tahap berpikir algoritma masih terdapat kesalahan. Peserta didik dengan kemampuan computational thinking rendah mampu memenuhi indikator dekomposisi dan abstraksi namun masih terdapat beberapa kesalahan.