Pengembangan Multimedia Pembelajaran “Scraperat” Untuk Meningkatkan Kemampuan Penalaran Matematis Siswa Kelas IX

Main Article Content

Yulhana Faradilla
Megita Dwi Pamungkas
Fadhilah Rahmawati

Abstract

Technology has a big role in education. Education is required to be able to keep abreast of technological developments. In this case, teachers must be able to apply technology-based learning, one of which is in learning mathematics. The findings from the observations also show that the mathematical reasoning abilities of class IX A students at SMP Negeri 1 Mertoyudan are still in the low category. Therefore, innovation is needed in learning, one of which is using technology in learning. The effort that can be done is to develop a multimedia Scraperat to improve students' mathematical reasoning abilities. This type of research is research and development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). the conclusion obtained is that multimedia learning scraperat to improve students' mathematical reasoning abilities is stated to be valid, practical, and effective. Advice for readers is to always be motivated to provide products that can improve the quality of learning and education.

Article Details

Section
Articles

References

Anggraini, A., Mardiah, S.& Ramadianti,W.(2023). Analisis Kemampuan Penalaran Matematis Siswa Berbasis Masalah pada Materi Bilangan PecahanRange: Jurnal Pendidikan Matematika, 4(2), 267-277

Attard, C., & Holmes, K. (2020). An Exploration Of Teacher And Student Perceptions Of Blended Learning In Four Secondary Mathematics Classrooms. Mathematics Education Research Journal, 1-22.

Audie, N. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar Peserta Didik. 2(1), 586–595.

Aulia, S. (2021). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Menggunakan Scratch Dengan Metode Computational Thinking Pada Materi Trigonometri Di Kelas X SMA Negeri 7 Mandau. Universitas Islam Riau.

Balakrishman, V., Liew, T. K., & Pourghdaminejad, S. (2015). Fun Learning With Edooware-A Social Media Enabled Tool. Computers & Education, 80, 39-47.

Branch, R. M. (2010). Instructional design: The ADDIE approach. In Instructional Design: The ADDIE Approach. Springer US. https://doi.org/10.1007/978-0-387-09506-6

Haran, A., Hartoyo, A., & Sayu, S. (2019). Etnomatematika Dalam Merangkai Manik Masyarakat Dayak Kayaan Kapuas Hulu. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa, 8(3), 1–8.

Hasratuddin. (2015). Mengapa Harus Belajar Matematika? (1st ed.). Perdana Publishing.

Husnun, S. (2014). Rancang Bangun Permainan Interaktif dengan Scratch. Ultimatics, 6(1), 40–45.

Karlina, I., Kurniah, N., & Ardina, M. (2018). Media Berbasis Information and Communication Technology (ICT) dalam Pembelajaran SAINS Pada Anak Usia Dini. Jurnal Ilmiah Potensia, 3(1), 24–35.

Novita, K., & Rahayu, S. (2021). Sinergi Pendidikan Menyongsong Masa Depan Indonesia Di Era Society 5.0. Edukasi: Jurnal Pendidikan Dasar, 2(1), 87–100. http://jurnal.stahnmpukuturan.ac.id/index.php/edukasi

Nurjanah, S. (2022). Menciptakan Suasana Pembelajaran yang Menyenangkan Melalui Metode Tanya Jawab (1st ed.). Universitas Riau.

Putri, D. P. E., & Muhtadi, A. (2018). Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi. Jurnal Inovasi Teknologi Pendidikan, 5(1), 38–47. https://doi.org/10.21831/jitp.v5i1.13752

Rayanto, Y., & Sugianti. (2020). Penelitian Pengembangan Model Addie Dan R2d2 : Teori dan Praktek. Pasuruan: Lembaga Academic & Research Institute.

Riduwan, Sunarto, & Akdon. (2014). Pengantar statistika untuk penelitian : pendidikan,sosial, komunikasi, ekonomi dan bisnis. Alfabeta.

Rosa, M., & Orey, D. (2016). Humanizing mathematics through ethnomodelling. Journal of Humanistic Mathematics, 6(2), 3–22. https://doi.org/10.5642/jhummath.201602.03

Sundayana, R. (2015). Statistika penelitian pendidikan (2nd ed.). Alfabeta.

The National Council Of Teachers Of Mathematics (NCTM). (2000). Principles and Standards for School Mathematics. VA:NCTM.